#pragma once
#include "cocos2d.h"

using namespace cocos2d;

class ComboProgress : public Sprite
{
	ComboProgress();
	~ComboProgress();

	static ComboProgress* thisSprite;
	static ProgressTimer* timeProgress;
	static int ComboCount;

	virtual void onEnter();
public:
	static void addProgress();
	static bool subProgress();
	static void newProgress();
	static ComboProgress* getInstance();
	static void disposeSprite();

	//CREATE_FUNC(ComboProgress);
};

